This paper presents a general system for camera movement upon which a wide variety of higher-level methods and applications can be built. In addition to the basic commands for camera placement, a key attribute of the CINEMA system is the ability to inquire information directly about the 3D world through which the camera is moving. With this information high-level procedures can be written that closely correspond to more natural camera specifications. Examples of some high-level procedures are presented. In addition, methods for overcoming deficiencies of this procedural approach are proposed.
CITATION STYLE
Drucker, S. M., Galyean, T. A., & Zeltzer, D. (1992). CINEMA: A system for procedural camera movements. In Proceedings of the Symposium on Interactive 3D Graphics (Vol. Part F129616, pp. 67–70). Association for Computing Machinery. https://doi.org/10.1145/147156.147166
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