CINEMA: A system for procedural camera movements

43Citations
Citations of this article
45Readers
Mendeley users who have this article in their library.

Abstract

This paper presents a general system for camera movement upon which a wide variety of higher-level methods and applications can be built. In addition to the basic commands for camera placement, a key attribute of the CINEMA system is the ability to inquire information directly about the 3D world through which the camera is moving. With this information high-level procedures can be written that closely correspond to more natural camera specifications. Examples of some high-level procedures are presented. In addition, methods for overcoming deficiencies of this procedural approach are proposed.

Cite

CITATION STYLE

APA

Drucker, S. M., Galyean, T. A., & Zeltzer, D. (1992). CINEMA: A system for procedural camera movements. In Proceedings of the Symposium on Interactive 3D Graphics (Vol. Part F129616, pp. 67–70). Association for Computing Machinery. https://doi.org/10.1145/147156.147166

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free