The naming game is a formal mechanism that describes the development of a lexicon in a society of culturally interacting agents. We will here use a cellular automaton version of this game to study the influence of an extra-linguistic structure over the evolution of the lexicon, but also the influence of language over this a priori structure. This extra-linguistic structure will be coded by first giving a location in a 2-D world to agents, and then by allowing them to move in relation to the outcome of the naming games. The results we will present show strong self-organization phenomena, such as the appearance of language and geographical clusters, in addition to the basic properties of the game (high communication success).
CITATION STYLE
Oudeyer, P. Y. (1999). Self-organization of a lexicon in a structured society of agents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1674, pp. 725–729). Springer Verlag. https://doi.org/10.1007/3-540-48304-7_95
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