Motion Words: A Text-Like Representation of 3D Skeleton Sequences

11Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

There is a growing amount of human motion data captured as a continuous 3D skeleton sequence without any information about its semantic partitioning. To make such unsegmented and unlabeled data efficiently accessible, we propose to transform them into a text-like representation and employ well-known text retrieval models. Specifically, we partition each motion synthetically into a sequence of short segments and quantize the segments into motion words, i.e. compact features with similar characteristics as words in text documents. We introduce several quantization techniques for building motion-word vocabularies and propose application-independent criteria for assessing the vocabulary quality. We verify these criteria on two real-life application scenarios.

Cite

CITATION STYLE

APA

Sedmidubsky, J., Budikova, P., Dohnal, V., & Zezula, P. (2020). Motion Words: A Text-Like Representation of 3D Skeleton Sequences. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12035 LNCS, pp. 527–541). Springer. https://doi.org/10.1007/978-3-030-45439-5_35

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free