This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experiences in museum-like settings. The system facilitates remote collaboration by allowing groups of learners to communicate through a videoconferencing system and by allowing them to simultaneously interact through a shared multi-touch interactive surface. A user study with 20 user groups indicates that the game facilitates collaboration between local and remote groups of learners. The videoconference and multi-touch surface acted as communication channels, attracted students' interest, facilitated engagement, and promoted inter- and intra-group collaboration-favoring intra-group collaboration. Our findings suggest that augmenting videoconferencing systems with a shared multi-touch space offers new possibilities and scenarios for remote collaborative environments and collaborative learning. © 2011 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Arroyo, E., Righi, V., Tarrago, R., Santos, P., Hernández-Leo, D., & Blat, J. (2011). Remote collaborative multi-user informal learning experiences: Design and evaluation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6964 LNCS, pp. 43–56). https://doi.org/10.1007/978-3-642-23985-4_5
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