This article presents the design of a generic negotiation dialogue game between two or more players. The goal is to reach an agreement, each player having his own preferences over a shared set of options. Several simulated users have been implemented. An MDP policy has been optimised individually with Fitted Q-Iteration for several user instances. Then, the learnt policies have been cross evaluated with other users. Results show strong disparity of inter-user performances. This illustrates the importance of user adaptation in negotiation-based dialogue systems.
CITATION STYLE
Laroche, R., & Genevay, A. (2017). The negotiation dialogue game. In Lecture Notes in Electrical Engineering (Vol. 427 427 LNEE, pp. 403–410). Springer Verlag. https://doi.org/10.1007/978-981-10-2585-3_33
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