This paper presents how the image-based rendering technique of view-dependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a feature commonly available in polygon graphics hardware. VDTM is a technique for generating novel views of a scene with approximately known geometry making maximal use of a sparse set of original views. The original presentation of VDTM in by Debevec, Taylor, and Malik required significant per-pixel computation and did not scale well with the number of original images.
CITATION STYLE
Debevec, P., Yu, Y., & Borshukov, G. (1998). Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping (pp. 105–116). https://doi.org/10.1007/978-3-7091-6453-2_10
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