From voxels to parts: Hierarchical discrete modeling for design and assembly

N/ACitations
Citations of this article
15Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Developing from researches on heterogeneous modelling and voxel-based design, as well as on digital materials and discrete assembly, the paper describes current developments of Wasp, a software tool for hierarchical discrete modelling of objects as aggregations of modular parts, with focus on the generation of architectural objects. By conceptualizing the discrete nature of the final objects already within the software, it becomes possible to model heterogenous artefacts composed of basic parts, which are reversibly joined into a complete aggregation. Within such framework, users are provided with different aggregation procedures to select rule sequences producing the desired outcomes, as well as basic utilities for part collisions avoidance, visualization and editing of the produced geometries. To increase control over designed objects, the framework has been extended to include hierarchical modelling with multi-resolution parts, more advanced generation and editing functions for voxel fields, multi-channel scalar fields and global constraints. Overall, the aim of the framework is to allow modelling of objects as aggregations of discrete units with reversible connections, hence allowing the production of architectural entities which could be assembled, disassembled, and reconfigured during their lifecycle.

Cite

CITATION STYLE

APA

Rossi, A., & Tessmann, O. (2019). From voxels to parts: Hierarchical discrete modeling for design and assembly. In Advances in Intelligent Systems and Computing (Vol. 809, pp. 1001–1012). Springer Verlag. https://doi.org/10.1007/978-3-319-95588-9_86

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free