The main goal of our project was to design and implement a serious-game application, which helps the older generation, stroke patients to complete the rehabilitation process or practise daily movements playfully. The patients, therapists, trainers, and family members can edit the levels in the game. The user can control the game via Microsoft Kinect sensor, which is one of the most popular HCI device.
CITATION STYLE
Godár, M., Szücs, V., & Sik-Lanyi, C. (2016). Memory game and special HCI device in stroke therapy. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9758, pp. 545–548). Springer Verlag. https://doi.org/10.1007/978-3-319-41264-1_74
Mendeley helps you to discover research relevant for your work.