A QoS controller for adaptive streaming of 3D triangular scenes

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Abstract

With the development of network, it's a common requirement to perceptually access the 3D scenes at a remote server. This demand has not been filled by software standards and their implementations, leaving a wide potential for technical innovations. In the paper, we present a QoS (Quality of Service) controller for remote rendering of 3D contents, aiming at higher real-time performance just as rendering local 3D scenes. The model of our QoS controller is defined by a high-level heuristic function, which has integrated important perceptual factors. And then, guided by the QoS controller, a hybrid transcoding algorithm is developed, which adaptively partitions each 3D model into different modality: the metadata (its compressed base mesh with texture) and a series of refiner meshes. Consequently, the 3D scenes can be adaptively and progressively transmitted to a requesting client, and be fluently displayed at end user's window in a constant frame rate. Experimental results show the soundness of the proposed controller and algorithm guided by the 3D controller. © Springer-Verlag Berlin Heidelberg 2007.

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APA

Cheng, Z. Q., & Jin, S. Y. (2007). A QoS controller for adaptive streaming of 3D triangular scenes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4469 LNCS, pp. 572–583). Springer Verlag. https://doi.org/10.1007/978-3-540-73011-8_55

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