In this paper, an interactive learning environment for problem-changing exercise where a learner is required to solve and change the problem has been described. Activity to make a new problem from the original one and to compare their solutions is promising to promote a learner to be aware of the relation between the problems. For knowledge-rich problems, for examples word problems in arithmetic, mathematics or physics, this awareness is very important to master the use of solution methods. In order to realize such exercise in physics, we have already developed a prototype of computer-based learning environment that allows a learner to change a problem and can also diagnose the problem change and give feedback for the learner. © 2010 Springer-Verlag.
CITATION STYLE
Hirashima, T., Yamamoto, S., & Waki, H. (2010). An interactive learning environment for problem-changing exercise. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6095 LNCS, pp. 343–345). https://doi.org/10.1007/978-3-642-13437-1_65
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