Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations

  • Mazuryk T
  • Schmalstieg D
  • Gervautz M
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Abstract

We propose a new method to accelerate rendering during the interactive visualization of complex scenes. The method is applicable if the cost of per-pixel processing is high compared to simple frame buffer transfer operations, as supported by low-end graphics systems with high-performance CPUs or 2-D graphics accelerators. In this case rendering an appropriately down-scaled image and then enlarging it allows a trade-off of rendering speed and image quality. Using this method, more uniform frame rates can be achieved and the dynamic viewing error can be reduced.

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Mazuryk, T., Schmalstieg, D., & Gervautz, M. (1996). Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations. International Journal of Virtual Reality, 2(3), 15–35. https://doi.org/10.20870/ijvr.1996.2.3.2611

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