Educational digital games: A theoretical framework about design models, learning theories and user experience

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Abstract

This article presents a study on design models for Educational Digital Games, taking into account learning theories, game design models, game elements and user experience. Through a theoretical framework the research seeks to understand the different perspectives involved in these models, considering the interdisciplinary character of the developer teams and their target users. The aim of the research is to identify similarities, differences, and gaps between the models investigated. Thus, a literature review was conducted and four models for analysis were identified. As a method, both a comparative and a qualitative analysis of these models were used, based on a data analysis spiral combined with an analysis protocol. The analysis sought to identify pedagogical approaches, instructional design aspects and other elements involved in the design process. Game elements and user experience were also considered relevant for the analysis. As a result, this research presents a hybrid model which complements the analyzed models, using the investigated framework as a structural basis to assist developers and content specialists when designing educational digital games for teachers and students, according to the learning objectives and the theme addressed in the game. Finally, this article presents a brief analysis of the results obtained and considers how the present study may contribute to future investigations.

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APA

Pereira de Aguiar, M., Winn, B., Cezarotto, M., Battaiola, A. L., & Varella Gomes, P. (2018). Educational digital games: A theoretical framework about design models, learning theories and user experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10918 LNCS, pp. 165–184). Springer Verlag. https://doi.org/10.1007/978-3-319-91797-9_13

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