Human learning does not take place on a single level, but is a stratified process. This means that there is a sequence that is to be observed in teaching and learning. One of the possibilities for improving teaching and learning processes, and consequently, the knowledge flow, is to explore successful past experiences, resulting from the modeling and execution of previous processes. This work presents Thoth, a web-environment which aims at knowledge reuse, during the planning, design and execution of teaching and learning activities. This approach is integrated with a Case Based Reasoning approach, also described in this paper, with workflow systems and the use of ontologies. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Bomfim, E., Oliveira, J., & De Souza, J. M. (2006). Reusing experiences for an effective learning in a Web-based context. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3841 LNCS, pp. 961–966). https://doi.org/10.1007/11610113_102
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