This paper describes a computer implementation of the Game of Giving and Asking for Reasons, as described in Making It Explicit. First, I rehearse the distinction between regulative and constitutive views of social practice. It is noteworthy that much multi-agent AI research has been based on the regulative view, despite the philosophical attractions of the constitutive view. Then I distinguish between two sub-types of constitutive interpretation, divided by whether or not intentionality itself is viewed as a bundle of capacities that is constituted by participation in practices. Then I describe a detailed model of the Game of Giving and Asking for Reasons, as a first step in the project of showing how intentionality itself can be realised in a set of practices. I describe the technical points at which I was forced to deviate from Brandom’s original description.
CITATION STYLE
Evans, R. P. (2016). Computer Models of Constitutive Social Practice. In Synthese Library (Vol. 376, pp. 391–411). Springer Science and Business Media B.V. https://doi.org/10.1007/978-3-319-26485-1_23
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