We present an investigation into the effects that player personality can have on team performance in games that have been designed to have a social purpose ("serious games"), such as games intended to enhance more consideration for the environment and for sustainable energy usage. The work involves multi-agent-based model of team play, where individual player personalities are characterized by Myers-Briggs Type Indicator (MBTI), which specifies personality according to several psychological categories. This includes a fuzzy-logic-based MBTI parameterization of player personality. Experiments employing agent-based simulation are then presented that show the effects of various combinations of personality and temperament types on team performance in the context of competing team profiles. Modelling of this nature can generally be used by policy makers in connection with the recruitment of project teams that are likely to work together more effectively. © 2014 Springer International Publishing.
CITATION STYLE
Farhangian, M., Purvis, M. K., Purvis, M., & Savarimuthu, B. T. R. (2014). Modelling the effects of personality and temperament in small teams. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8386 LNAI, pp. 25–41). Springer Verlag. https://doi.org/10.1007/978-3-319-07314-9_2
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