Design Thinking (DT) is a successful problem-solving approach used in education to address ill-defined problems. Traditional learning faces the challenge of static e-learning content, but enhanced e-content, such as multimedia, has improved the learning process. Recent research work suggests that Multi-sensorial Media mulsemedia content, which integrates haptic, olfactory, and gustatory to the traditional audiovisual multimedia content, enhances the Quality of Experience (QoE) by engaging multiple senses. This chapter proposes Technology-Enhanced Mulsemedia Learning (TEML) through design for learners with dyslexia to improve QoE and obtain twenty-first-century learning skills such as cognitive, productivity, social-cultural, metacognitive, and technological dimensions. This chapter also proposes a mulsemedia test bed with the help of IoT devices, which is cost-effective and can be adapted in future studies through design techniques and focuses on STEM (Science, Technology, Engineering, and Mathematics) subjects for dyslexia learners. Moreover, this chapter examines various questions related to mulsemedia’s implementation, including the necessary devices and challenges and opportunities presented by the approach and argues that integrating mulsemedia through design can transform the learning process, especially for learners with dyslexia, and concludes by highlighting the potential for future research in this area.
CITATION STYLE
Murugan, M., da Silveira, A. C., Subashini, P., Ghinea, G., & Santos, C. A. S. (2024). Technology-Enhanced Mulsemedia Learning (TEML) Through Design for Learners with Dyslexia for Enhancing the Quality of Experience (QoE). In Lecture Notes in Educational Technology (Vol. Part F2540, pp. 221–243). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-981-97-0076-9_10
Mendeley helps you to discover research relevant for your work.