In this work, we show how Genetic Programming can be used to create game playing strategies for 2-AntWars, a deterministic turn-based two player game with local information. We evaluate the created strategies against fixed, human created strategies as well as in a coevolutionary setting, where both players evolve simultaneously. We show that genetic programming is able to create competent players which can beat the static playing strategies, sometimes even in a creative way. Both mutation and crossover are shown to be essential for creating superior game playing strategies. © 2012 Springer-Verlag.
CITATION STYLE
Inführ, J., & Raidl, G. R. (2012). Automatic generation of 2-AntWars players with genetic programming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6927 LNCS, pp. 248–255). https://doi.org/10.1007/978-3-642-27549-4_32
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