Sonic boom generated by a slender body aerodynamically shaded by a disk spike

8Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The sonic boom generated by a slender body of revolution aerodynamically shaded by another body is numerically investigated. The aerodynamic shadow is created by a disk placed upstream of the slender body across a supersonic free-stream flow. The disk size and its position upstream of the body are chosen in such a way that the aerodynamically shaded flow is quasi-stationary. A combined method of phantom bodies is used for sonic boom calculations. The method is tested by calculating the sonic boom generated by a blunted body and comparing the results with experimental investigations of the sonic boom generated by spheres of various diameters in ballistic ranges and wind tunnels. The test calculations show that the method of phantom bodies is applicable for calculating far-field parameters of shock waves generated by both slender and blunted bodies. A possibility of reducing the shock wave intensity in the far field by means of the formation of the aerodynamic shadow behind the disk placed upstream of the body is estimated. The calculations are performed for the incoming flow with the Mach number equal to 2. The effect of the disk size on the sonic boom level is calculated.

Cite

CITATION STYLE

APA

Potapkin, A. V., & Moskvichev, D. Y. (2018). Sonic boom generated by a slender body aerodynamically shaded by a disk spike. Shock Waves, 28(6), 1239–1249. https://doi.org/10.1007/s00193-018-0817-1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free