An analysis of social interaction between older and children: Augmented reality integration in table game design

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Abstract

Digital information products are already a part of children's everyday lives, but the majority of older are unfamiliar with these products, widening the generational gap and divide between these groups. To resolve this problem, this study used augmented reality (AR) technology to construct a "barrier-free" digital environment for older. AR integrated game design was used to increase older' exposure to digital information and promote social interaction between children and older, thus reducing intergenerational separation. Consequently, it was possible to ascertain the usability of the table game design, as well as to pinpoint the subjective experiences and differences between the two groups. © 2013 Springer-Verlag.

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Lin, C. L., Fei, S. H., & Chang, S. W. (2013). An analysis of social interaction between older and children: Augmented reality integration in table game design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7946 LNCS, pp. 835–838). https://doi.org/10.1007/978-3-642-39062-3_64

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