Manipulating the perception of virtual audiences using crowdsourced behaviors

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Abstract

Virtual audiences are used for training public speaking and mitigating anxiety related to it. However, research has been scarce on studying how virtual audiences are perceived and which non-verbal behaviors should be used to make such an audience appear in particular states, such as boredom or engagement. Recently, crowdsourcing methods have been proposed for collecting data for building virtual agents’ behavior models. In this paper, we use crowdsourcing for creating and evaluating a nonverbal behaviors generation model for virtual audiences. We show that our model successfully expresses relevant audience states (i.e. low to high arousal, negative to positive valence), and that the overall impression exhibited by the virtual audience can be controlled my manipulating the amount of individual audience members that display a congruent state.

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Chollet, M., Chandrashekhar, N., Shapiro, A., Morency, L. P., & Scherer, S. (2016). Manipulating the perception of virtual audiences using crowdsourced behaviors. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10011 LNAI, pp. 164–174). Springer Verlag. https://doi.org/10.1007/978-3-319-47665-0_15

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