The poor of students critical thinking skill in senior high school is happened because the materials used do not challenge them to think high. Therefore, it is important to do some efforts to produce challenging materials for students using critical thinking proces. One of them is by develoving interactive multimedia module in a form of games to increase students critical thinking skill. The study is research and development using Plomp model. This model consisted of 3 phases: preliminary research, prototyping phase, and assessment phase. In preliminary research, problem analysis use questionnaire followed by literature study. Based on analysis finding in preliminary research, the student interest in learning physics is high enough, it is around 65.3%, the student interest in using multimedia and games is high, they are around 86.2% and 85.6%, however of the use of technology and games level in learning process is low enough, they are around 37.6% and 36.5%. In learning activity, teachers tend to use more lecture methode or teachers center than student center. In the use of materials, especially module, teachers tend to use printed module existed in market. It cause the poor of students critical thinking skill.
CITATION STYLE
Zulazhari, Djamas, D., Yulkifli, & Festiyed. (2019). Preliminary study of the use of games interactive multimedia module to increase critical thinking of students in senior high school. In Journal of Physics: Conference Series (Vol. 1185). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1185/1/012137
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