Using game engines in mixed reality installations

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Abstract

In mixed reality installations we have to integrate a variety of technologies such as virtual reality, augmented reality, animated virtual agents and robotic agents. In this paper we describe some of our explorations with a game engine as the driving software for mixed reality installations. © 2011 Springer-Verlag.

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Nakevska, M., Vos, C., Juarez, A., Hu, J., Langereis, G., & Rauterberg, M. (2011). Using game engines in mixed reality installations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6972 LNCS, pp. 456–459). https://doi.org/10.1007/978-3-642-24500-8_65

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