In this paper1, a smart client model tailored for online game on portable devices is presented. Based on the context of game environment, server-side programming paradigm and smart deployment techniques are proposed to address the problems that emerge in online mobile gaine development. Network traffic issues of such a model are also discussed in this paper. An illustrative example is given in the last part of the paper. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Ke, H., Zhang, H., & Chen, C. (2005). Smart client techniques for online game on portable device. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3605 LNCS, pp. 294–299). Springer Verlag. https://doi.org/10.1007/11535409_41
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