Video games for learning projective geometry: Analysis of virtual spaces through the disciplines of representation

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Abstract

This work investigates the teaching possibilities of video games, analyzing in particular those video game products that might be of assistance when learning projective geometry. For this purpose, various video games were examined that make use of geometry to create visual riddles that can be solved by gamers only thanks to knowledge of the rules of projection.

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Feriozzi, R., & Olivieri, A. (2019). Video games for learning projective geometry: Analysis of virtual spaces through the disciplines of representation. In Advances in Intelligent Systems and Computing (Vol. 919, pp. 76–85). Springer Verlag. https://doi.org/10.1007/978-3-030-12240-9_9

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