Introduction: Videogames as Performances

  • Jayemanne D
N/ACitations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This chapter presents a structural overview of the book, introducing key terms and concepts. The chapter opens with the figure of a door as a way of intertwining two central themes: framing and performativity. The approach to performativity taken by the book is distinguished from other significant traditions and texts in the academic study of games. The central contribution (a comparative methodology for analyzing videogame performances) is outlined along with the interdisciplinary engagements of the text.

Cite

CITATION STYLE

APA

Jayemanne, D. (2017). Introduction: Videogames as Performances. In Performativity in Art, Literature, and Videogames (pp. 1–27). Springer International Publishing. https://doi.org/10.1007/978-3-319-54451-9_1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free