This paper presents the concept of ambient narratives to represent dynamic open ambient intelligence environments and an end-user software engineering approach that supports retail designers to create, simulate, deploy and maintain interactive immersive retail spaces in this model. We present the user-centered design approach that led to this implementation and the user evaluation of the end-user authoring environment for an intelligent shop window installation with a group of retail designers, consultants and retailers. © 2008 Springer Berlin Heidelberg.
CITATION STYLE
Van Doorn, M., De Vries, A., & Aarts, E. (2008). End-user software engineering of smart retail environments: The intelligent shop window. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5355 LNCS, pp. 157–174). Springer Verlag. https://doi.org/10.1007/978-3-540-89617-3_11
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