The conclusion weaves the threads of the preceding chapters’ arguments together, emphasizing the diverse ways digital leisure culture enables young people to confront or escape from the challenges of contemporary urban life, both its successes and, more...
CITATION STYLE
Szablewicz, M. (2020). Conclusion: Mainstreaming and Marginalizing Digital Games. In Mapping Digital Game Culture in China (pp. 167–181). Springer International Publishing. https://doi.org/10.1007/978-3-030-36111-2_7
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