In this paper, we present the theoretical and methodological basis of the preparation and production of teaching materials supported by computer resources such as animations, simulations, games and virtual labs, for use in teaching physics. The materials were built with hypermedia resources, joining the concepts of nonlinearity, hypertext and multimedia (animations, simulations, sound) in one language. The hypermedia concept adopted states it is a means to an end, a language and an audiovisual product enabling the association with the concept of learning object which allows the creation of digital materials with different granularities ranging from one activity to a full course. If the courseware is created with this concern, it can be used in different learning environments under different platforms, and provide a basis for the evaluation of its use in different teaching situations. The topics discussed (animations, simulations, games and virtual labs) are part of content in high school and in the disciplines of basic physics of higher education. The materials are available on an open page on the Internet (HTTP://www.fsc.ufsc.br/~tati/webfisica/index.html) and some of them can also be accessed from the MEC's database of educational objects (English) [ABSTRACT FROM AUTHOR]
CITATION STYLE
Silva, T. D. (2012). Um jeito de fazer hipermídia para o ensino de Física. Caderno Brasileiro de Ensino de Física, 29(0). https://doi.org/10.5007/2175-7941.2012v29nesp2p864
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