We present a procedural method and an implementation of multi- Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.
CITATION STYLE
Støvring, N. M., Kaspersen, E. T., Korsholm, J. M., Najim, Y. A. H., Makhlouf, S., Khani, A., & Erkut, C. (2017). Multi-kinect skeleton fusion for enactive games. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 196, pp. 173–180). Springer Verlag. https://doi.org/10.1007/978-3-319-55834-9_20
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