Multi-kinect skeleton fusion for enactive games

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Abstract

We present a procedural method and an implementation of multi- Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.

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Støvring, N. M., Kaspersen, E. T., Korsholm, J. M., Najim, Y. A. H., Makhlouf, S., Khani, A., & Erkut, C. (2017). Multi-kinect skeleton fusion for enactive games. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 196, pp. 173–180). Springer Verlag. https://doi.org/10.1007/978-3-319-55834-9_20

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