Shopping with Virtual Hands

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Abstract

Retailers can use virtual reality as a new touchpoint for their customers: within an existent channel or as a new sales channel. Thus, it is crucial to understand the differences and similarities between the physical and the virtual shopping environment. Shopping simulations make it possible to test, observe, and collect data in a controlled, low-cost, and fast way compared to field experiments. However, past studies might have provided biased results due to the characteristics of the sample used. This study analyzes how consumers behave in two virtual shopping tasks. The exploratory, experimental research uses an immersive VR shopping environment and a sample of participants balanced across demographic characteristics and previous experience with VR. Moreover, it uses both self-reported and implicit metrics gathered through eye- and hand-tracking system. The findings demonstrate the value of having those two sources of metrics to better understand consumer shopping behavior in a virtual reality setting.

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APA

Simonetti, A., Bigné, E., & Kakaria, S. (2020). Shopping with Virtual Hands. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12499 LNCS, pp. 71–82). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-62655-6_4

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