Choosing methods for prototype testing of inclusive computer games

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Abstract

A range of methods used in the development of computer games for young blind and visually impaired children demonstrates how depending on the stage and focus of a design process different ways of working with children allow to identify relevant information. It is also shown how methods help to create mutual understanding between special needs children and a design team. © Springer-Verlag 2004.

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Van Leeuwen, L., Power, A., & Ellis, P. (2004). Choosing methods for prototype testing of inclusive computer games. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3118, 264–271. https://doi.org/10.1007/978-3-540-27817-7_40

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