Academic procrastination is associated with low academic achievement, thus it is considered an important challenge in education. Lack of self-regulation and motivation are among the main problems associated with procrastination. The aim of this study was to determine the effectiveness of a quiz game in Java programming to avoid procrastination. The sample was 45 students, who were randomly assigned to 2 groups. The control group used a Web-based tool and the experimental group used an augmented-based tool. The finding of this study suggests that the game activity embedded in the augmented reality tool helped the students to avoid procrastination.
CITATION STYLE
Ibáñez, M. B., Peláez, J., & Kloos, C. D. (2019). Using an augmented reality geolocalized quiz game as an incentive to overcome academic procrastination. In Advances in Intelligent Systems and Computing (Vol. 909, pp. 175–184). Springer Verlag. https://doi.org/10.1007/978-3-030-11434-3_21
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