Using an augmented reality geolocalized quiz game as an incentive to overcome academic procrastination

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Abstract

Academic procrastination is associated with low academic achievement, thus it is considered an important challenge in education. Lack of self-regulation and motivation are among the main problems associated with procrastination. The aim of this study was to determine the effectiveness of a quiz game in Java programming to avoid procrastination. The sample was 45 students, who were randomly assigned to 2 groups. The control group used a Web-based tool and the experimental group used an augmented-based tool. The finding of this study suggests that the game activity embedded in the augmented reality tool helped the students to avoid procrastination.

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Ibáñez, M. B., Peláez, J., & Kloos, C. D. (2019). Using an augmented reality geolocalized quiz game as an incentive to overcome academic procrastination. In Advances in Intelligent Systems and Computing (Vol. 909, pp. 175–184). Springer Verlag. https://doi.org/10.1007/978-3-030-11434-3_21

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