Virtual object placement in video for augmented reality

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Abstract

This article describes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To insert or modify 3D shapes to target video frames, the transformation from the 3D objects to the projection of the objects onto the video frames should be revealed. It is shown that, without a camera calibration process, the 3D reconstruction is possible using multiple images from a single camera under the fixed internal camera parameters. The proposed approach is based on the simplification of the camera matrix of intrinsic parameters and the use of projective geometry. The method is particularly useful for augmented reality applications to insert or modify models to a real video stream. Several experimental results are presented on real-world video streams, demonstrating the usefulness of our method for the augmented reality applications. © Springer-Verlag Berlin Heidelberg 2005.

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APA

Park, J. S., Sung, M. Y., & Noh, S. R. (2005). Virtual object placement in video for augmented reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3767 LNCS, pp. 13–24). Springer Verlag. https://doi.org/10.1007/11581772_2

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