Video Games have always been a point of attraction for many people, especially for those in the younger age groups. Recently, the trend of taking advantage of this engaging field in education, to impart learning in some topics, is growing. Whereas Serious Games are generally designed for a specific educational topic with pre-defined and static learning contents and activities, we propose a serious game for children called “FunHomework”. The game is based on features in commercial games and obtains its learning material from another application called “TutorApp”, where both applications share the same real-time database. The TutorApp can be used for different subjects, giving educators full control over the learning contents of the game, and can also be used to monitor students’ performance. With its dynamic contents, FunHomework will maintain its engagement and increase its usability.
CITATION STYLE
Assaf, M. (2017). A platformer serious game with dynamic learning contents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10622 LNCS, pp. 138–145). Springer Verlag. https://doi.org/10.1007/978-3-319-70111-0_13
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