Math Class Gamified! Effects on the Mathematics Performance of COED Students of Eastern Samar State University, Philippines

  • Lim E
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Abstract

Objectives: The purpose of the study was to see what impacts using games had on teaching and evaluating students' math ability. Its goal was to determine the performance in the pretest and posttest of the students under study, and to discover if there is difference in the performance of the students under study in their pretest and posttest. Methods: This study utilized the one group pretest-posttest experimental design. It sought to find the difference in the performance of students who were exposed to a certain method in teaching mathematics. Findings: No significant difference was found between the pretest and posttest scores, and a very little mean difference was revealed, presenting that the null hypothesis was to be accepted, and showing that gamified classes are not always a better teaching strategy for teaching problem solving in mathematics. Novelty/Applications: Game integration or plays in classes are not assurance of learning effectiveness. The fun the learners have when integrating games are not enough to presume that learning is taking place. Results of this study tell us that games as a teaching approach would only be effective to some lessons in math.

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Lim, E. J. A. (2021). Math Class Gamified! Effects on the Mathematics Performance of COED Students of Eastern Samar State University, Philippines. Indian Journal of Science and Technology, 14(23), 1970–1974. https://doi.org/10.17485/ijst/v14i23.902

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