We simulate the application of facial makeup in 3D by means of multi-sensory interaction which integrates a haptic interface with stereo visual perception. We aim to allow a user to simulate the facial makeup within an immersive virtual environment. To allow interactive 3D makeup process, we start by acquiring surface elements of a face which is enhanced by adjusting its texture and skin tone. Then the user can begin a virtual makeup session using 2D pixel-based paint model by grasping a haptic handle and looking at an autostereoscopic display. The use of this model avoids the texture distortion seen in existing 3D painting systems. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Kim, J. S., & Choi, S. M. (2007). A virtual environment for 3D facial makeup. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4563 LNCS, pp. 488–496). Springer Verlag. https://doi.org/10.1007/978-3-540-73335-5_53
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