Interactivity, Game Creation, Design, Learning, and Innovation

  • Ozturkcan S
ISSN: 18678211
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Abstract

This manuscript reviews the past literature on the Blue Whale Challenge, which is known to be a dangerous gamification activity that spreads on social media to target vulnerable teenagers. It aims to nurture workshop discussion for collaborative future research directions on the matter.

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APA

Ozturkcan, S. (2020). Interactivity, Game Creation, Design, Learning, and Innovation. (A. Brooks & E. I. Brooks, Eds.), Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 328, pp. 785–787). Springer International Publishing. Retrieved from https://link.springer.com/10.1007/978-3-030-53294-9

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