Introducing Canvas: Combining Nonverbal Behavior Generation with User-Generated Content to Rapidly Create Educational Videos

4Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Rapidly creating educational content that is effective, engaging, and low-cost is a challenge. We present Canvas, a tool for educators that addresses this challenge by enabling the generation of educational video, led by an intelligent virtual agent, that combines rapid nonverbal behavior generation techniques with end-user facing authoring tools. With Canvas, educators can easily produce compelling educational videos with a minimum of investment by leveraging existing content provided by the tool (e.g., characters and environments) while incorporating their own custom content (e.g., images and video clips). Canvas has been delivered to the Smithsonian Science Education Center and is currently being evaluated internally before wider release. We discuss the system, feature set, design process, and lessons learned.

Cite

CITATION STYLE

APA

Hartholt, A., Reilly, A., Fast, E., & Mozgai, S. (2020). Introducing Canvas: Combining Nonverbal Behavior Generation with User-Generated Content to Rapidly Create Educational Videos. In Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents, IVA 2020. Association for Computing Machinery, Inc. https://doi.org/10.1145/3383652.3423880

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free