Games for UML software design

3Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper we introduce the idea of using games as a driving metaphor for design tools which support designers working in UML. We use as our basis a long strand of work in verification and elsewhere. A key difference from that strand, however, is that we propose the incremental development of the rules of a game as part of the design process. We will argue that this approach may have two main advantages. First, it provides a natural means for tools to interactively help the designer to explore the consequences of design decisions. Second, by providing a smooth progression from informal exploration of decisions to full verification, it has the potential to lower the commitment cost of using formal verification. We discuss a simple example of a possible game development. © Springer-Verlag Berlin Heidelberg 2003.

Cite

CITATION STYLE

APA

Stevens, P., & Tenzer, J. (2003). Games for UML software design. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2852, 467–486. https://doi.org/10.1007/978-3-540-39656-7_20

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free