Creating room-scale interactive mixed-reality worlds using off-the-shelf technologies

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Abstract

Mixed-Reality (MR) represents a combination of real and virtual worlds. Off-the-shelf solutions already exist for quite some time which enable the creation of MR worlds where physical and digital objects co-exist and interact in real time. However, little is still known regarding methodological and technical challenges involved in the development of room scale MR worlds with the use of high-end technologies, especially when considering real-object representation. This paper reports hands-on experiences in creating a room-scale MR world, using widespread, off-the-shelf object-tracking technologies and 3D modelling techniques, which enable free user movement, accurate real-object representation in the virtual world, as well as interactivity between real and virtual objects.

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Kasapakis, V., Gavalas, D., & Dzardanova, E. (2018). Creating room-scale interactive mixed-reality worlds using off-the-shelf technologies. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10714 LNCS, pp. 1–13). Springer Verlag. https://doi.org/10.1007/978-3-319-76270-8_1

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