The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification or ludification is becoming an innovative trend in many areas, also in higher education. Games can provide a useful environment for students to acquire professional skills, a fact that is much more difficult to acquire through traditional learning methods. In that sense, this paper presents the experience of designing a game for Operations Management students.
CITATION STYLE
Guitart-Tarrés, L., Núñez-Carballosa, A., Jaría Chacón, N., Achcaoucaou, F., Cruz-Cázares, C., Miravitlles, P., & Huertas García, R. (2017). Playing in Operations Management. WPOM-Working Papers on Operations Management, 8, 81. https://doi.org/10.4995/wpom.v8i0.7171
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