Several national and international surveys have showed that a very low percentage of Japanese high school students believe mathematics to be useful in daily life. To rectify this issue, problem-based learning (PBL) was introduced into the Japanese mathematics curriculum. However, it is doubtful whether this change will bring about the intended result. Therefore, we propose to integrate entrepreneurship education into PBL in order to develop an attitude of risk taking by using mathematical ways of viewing and thinking. In this study, we developed a framework for gaming instructional material. Moreover, we conducted a trial lesson to evaluate its effects.
CITATION STYLE
Numazaki, K., & Matsuda, T. (2016). Development of Gaming Material and Design Framework for Integrating Entrepreneurship Education into Problem-Based Learning in Mathematics (pp. 119–131). https://doi.org/10.1007/978-981-10-0575-6_10
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