All human communication involves value propositions.One is accustomed to describing this idea with lessinflammatory language, for example as friendship, networking, gaming or academic inquiry, but all of these thingsboil down in the end to strategies for getting something of value, or perceived value, for oneself.The person with whom one is communicating does the same. Both parties strive to get something for nothing, and both parties engage in psychological tactics to persuade the other party that they have succeeded. Game playing is a major component of this give-and-take, but it is notthe core objective. The core objective is to get things for oneself by trade or stealth, always paying as littleas possible.
CITATION STYLE
Laughlin, R. B. (2015). Truth telling and deception in the internet society. In Transparency in Social Media: Tools, Methods and Algorithms for Mediating Online Interactions (pp. 257–276). Springer International Publishing. https://doi.org/10.1007/978-3-319-18552-1_14
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