Informal library practitioner publications have detailed the use of low-cost physical computing devices (such as micro-controllers and single-board computers) and sensors in broad library applications, such as: running digital signage, hosting OPAC stations, assessing space crowdedness, or automating reference statistics collection. Though physical computing topics have an increasing presence in makerspace-related curriculum within ALA-accredited library and information science Master’s programs, there is a lack of general-purpose coverage suitable to tackling novel problems in the information professions, outside of the makerspace context. This paper presents the development of a Masters-level course in physical computing and rapid prototyping, considers its suitability to wider iSchool curriculum, and details future work in this area.
CITATION STYLE
Maceli, M. G. (2020). Physical computing in library and information science master’s program curriculum: A pilot course offering and future possibilities. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12051 LNCS, pp. 545–552). Springer. https://doi.org/10.1007/978-3-030-43687-2_44
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