Abstract. RomeLab is a multidisciplinary working group at UCLA that uses the city of Rome as a laboratory for the exploration of research approaches and dissemination practices centered on the intersection of space and time in antiquity. In this paper we present a multiplatform workflow for the rapid-prototyping of historical cityscapes through the use of geographic information systems, procedural modeling, and interactive game development. Our workflow begins by aggregating archaeological data in a GIS database. Next, 3D building models are generated from the ArcMap shapefiles in Esri CityEngine using procedural modeling techniques. A GIS-based terrain model is also adjusted in CityEngine to fit the building elevations. Finally, the terrain and city models are combined in Unity, a game engine which we used to produce web-based interactive environments which are linked to the GIS data using keyhole markup language (KML). The goal of our workflow is to demonstrate that knowledge generated within a first-person virtual world experience can inform the evaluation of data derived from textual and archaeological sources, and vice versa.
CITATION STYLE
Saldana, M., & Johanson, C. (2013). PROCEDURAL MODELING FOR RAPID-PROTOTYPING OF MULTIPLE BUILDING PHASES. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XL-5/W1, 205–210. https://doi.org/10.5194/isprsarchives-xl-5-w1-205-2013
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