Engaging users in audio labelling as a movie browsing game with a purpose

1Citations
Citations of this article
21Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Nowadays, movies, video, audio and games have a strong presence in human life, being a massive source of entertainment. Increasingly, movies and videos are becoming accessible as enormous collections over the Internet, in social media and interactive TV, demanding for more powerful ways to search, browse and view them, that benefit from video content-based analysis and classification techniques. From the point of view of the content-based analysis methods, a challenging aspect is the constitution of collections of labelled data. Inspired by the Game With A Purpose approach we propose SoundsLike, a game that pursues two goals: 1) entertaining the user in movie browsing; 2) use this interaction to collect data and improve our content-based sound analysis techniques. SoundsLike is integrated in MovieClouds, an interactive web application designed to access, explore and visualize movies based on the information conveyed in the different tracks or perspectives of its content. © Springer International Publishing 2013.

Cite

CITATION STYLE

APA

Gomes, J. M. A., Chambel, T., & Langlois, T. (2013). Engaging users in audio labelling as a movie browsing game with a purpose. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8253 LNCS, pp. 296–307). https://doi.org/10.1007/978-3-319-03161-3_21

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free