The long path of frustration: A case study with dead by daylight

2Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Playability is a key factor in video-games. From a narrative standpoint, the play process is usually designed as sequences of episodes triggered by the player’s motivations, which unfold along a sense of suspense-relief. Suspense, as a factor on engagement, has a strong impact on the narrative of video-games: when it decreases, so does the engagement. This is a common pattern when players are aware that losing is unavoidable. As we point out, many players disconnect from the game in this situation. In this paper we evaluate how suspense affects playability, to analyse how the lack of uncertainty due to the knowledge of the rules may degrade Dead by Daylight game players experience when they are bound to fail. We have observed that players acknowledging that there are no chances to win tend to leave the game. Results also reveal that suspense is modulated by the player’s knowledge of the game.

Cite

CITATION STYLE

APA

Delatorre, P., León, C., Salguero, A., & Mateo-Gil, C. (2017). The long path of frustration: A case study with dead by daylight. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10306 LNCS, pp. 669–680). Springer Verlag. https://doi.org/10.1007/978-3-319-59147-6_57

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free