This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.
CITATION STYLE
Lessard, J., & Arsenault, D. (2016). The character as subjective interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10045 LNCS, pp. 317–324). Springer Verlag. https://doi.org/10.1007/978-3-319-48279-8_28
Mendeley helps you to discover research relevant for your work.