DEVAL - A device abstraction layer for VR/AR

7Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

While software developers for desktop applications can rely on mouse and keyboard as standard input devices, developers of virtual reality (VR) and augmented reality (AR) applications usually have to deal with a large variety of individual interaction devices. Existing device abstraction layers provide a solution to this problem, but are usually limited to a specific set or type of input devices. In this paper we introduce DEVAL - an approach to a device abstraction layer for VR and AR applications. DEVAL is based on a device hierarchy that is not limited to input devices, but naturally extends to output devices. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Ohlenburg, J., Broil, W., & Lindt, I. (2007). DEVAL - A device abstraction layer for VR/AR. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4554 LNCS, pp. 497–506). Springer Verlag. https://doi.org/10.1007/978-3-540-73279-2_56

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free