2.5D Simulated Keyframe Animation in Blender

1Citations
Citations of this article
20Readers
Mendeley users who have this article in their library.
Get full text

Abstract

3D animation requires specialized skills and tends to limit creative expression in favor of physical feasibility, while 2D animation does the opposite. Another duality exists between simulated and keyframe animation. While simulations provide physical believability, keyframes give animators fine timing control. This project seeks to bridge the gap between these approaches to animation: leveraging the expressiveness of 2D animation, the robustness of 3D environment and camera movement, the physical feasibility of simulation, and the control of keyframing. To this end, we present a 2.5D animation interface that takes 2D drawn keyframes and 3D context (object, environment and camera movement) to generate simulated animations that adhere to the user-drawn keyframes.

Cite

CITATION STYLE

APA

Ilene, E., Willett, N. S., & Finkelstein, A. (2021). 2.5D Simulated Keyframe Animation in Blender. In Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 (pp. 35–36). Association for Computing Machinery, Inc. https://doi.org/10.1145/3474349.3480222

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free